Worlds & Environment

Not every location plays the same. My Galaxy mixes world types and local conditions — they affect mood, visuals, and sometimes what you can build.
Location types
| Type | Character |
|---|---|
| Planet | Round worlds with surface building grids — the classic colony. |
| Moon | Smaller, often harsh bodies orbiting a planet — valuable outposts. |
| Space station | Artificial hub in orbit — trade and logistics focus. |
| Old ship | A drifting megastructure — unique atmosphere and story feel. |
| Freeport hub | Special neutral station per map — market, bar, NPCs (see Freeport topic). |
Each type uses the same HQ / location menu pattern but looks different on the map and in the hub header (round vs angular portrait).
Temperature & atmosphere
Your hub shows temperature band (cold, temperate, hot) and sometimes atmosphere (breathable, toxic, none). These are flavour and strategy hints:
- Hot worlds may show sand haze or storm-like weather on the surface view.
- Cold worlds lean toward mist and ice tones.
- Stations and old ships use orbital haze tinted by atmosphere — or station-specific colours when no atmosphere is set.
Weather alternates over time and can differ between neighbouring locations — even IDs vs odd IDs may opposite patterns on the same map.
Surface view
Enter a colony to see the 3D ground view — buildings on up to 33 plots, nature around the city, panning camera. This is where construction and upgrades happen visually.
Choosing where to colonize matters as much as what you build there.