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Ships & Shipyard

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A cruiser leaving the shipyard

Ships extend your reach beyond a single planet. Build them at the shipyard panel in your HQ. Each hull type serves a role — scouts for exploration, cargo haulers for trade, warships for defence and attack.

When constructing a ship, you may configure loadouts depending on what your research and shipyard level allow. Stronger fleets combine different unit types rather than stacking one design.

Ships belong to fleets once assigned. A fleet can sit in orbit, travel across the map, or engage enemies. Keep your shipyard busy — idle capacity is missed opportunity.

Maintain enough vessels for both offence and logistics. An empire that can only fight but not move goods will stall; one that only trades may fall when pirates or rivals strike.